Each gun also levels up as you use it, unlocking new nodes on an upgrade tree that can be filled out with the game's primary collectible, Raritanium. Though none elevate the strategy much beyond pointing at enemies and clicking, the sheer creativity and visual flair of each weapon ensures combat never grows stale-particularly because you can always bring all of them into battle, your weapon wheel simply gaining more and more tabs to flick between as you fill them up. Things only get more wonderfully surreal from there, including a gun that fires rocket drills that burrow under enemies, a sprinkler that turns enemies into topiary, and a summonable mushroom man who aids you in battle. Even your most basic options include a shotgun as big as Ratchet that fires double-blasts of coruscating electricity, and a grenade that explodes into pink crystal shards that… also explode. What adds colour is a huge arsenal of wild and wacky weapons. The basic shooting is very straightforward-there's no cover, and the aiming is very generous, so you're free to just run around blasting without much need for tactical thinking. The sheer creativity and visual flair of each weapon ensures combat never grows stale.Įvery combat encounter is glorious visual chaos. (Image credit: Insomniac Games, Nexxes Software) Though the story hardly plumbs complex emotional depths, you'll certainly find yourself empathising with the central cast a lot more than you ever expected to with a furry-faced alien or a robot the size of a lunchbox. Enormous robots and towering dinosaurs crash into scenes as a matter of course, but at the same time a wonderful amount of care is given to the subtle movements and facial expressions of its characters. It excels at both the big and small details. Particle effects abound, backgrounds are always dense with activity, dimensional portals send you hurtling from a cyberpunk city to a storm-lashed pirate ship in seconds, and cutscenes feel the equal of many blockbuster animated movies. Visual spectacle is the game's greatest strength, combining technical wizardry with a gorgeously exuberant art-style to create scenes and vistas that are no less impressive for being two years old. It's a robust and fully-featured port, the kind you'd hope to see from one of the biggest game publishers in the world.Īnd though it doesn't run quite as smoothly as it did on PS5, Rift Apart remains a lovely way to push your hardware. A wealth of control options let you adjust the feel of the game's action, and there are specific settings for speed-runners that allow you to remove certain pauses and slow-mo elements to shave precious seconds off your time. There's a full range of graphics and display settings to tweak to your liking, including an FOV slider, adjustable weather effects, and you can even choose how the game performs its upscaling. Particularly impressive is that even when I switched my installation over from my SSD to a hard drive, I noticed very little difference in loading and performance. Indeed, the game has very little noticeable loading time throughout, despite the speed with which you can travel between different levels and planets. Sequences in which you hop rapidly between dimensions-originally intended to show off how much faster the PS5's SSD is than the PS4's hard drive-have had a few noticeable loading pauses for me, but nothing long enough to diminish the spectacle. With my RTX 3080 graphics card and AMD Ryzen 9 5900X processor, the game mostly runs at a smooth 60+ FPS at max settings, wavering down to around 45 only in a few particularly dense areas. The good news is, Rift Apart is not a repeat of that disaster. Most recently, The Last of Us' PC port was so poor we had to give one of the most acclaimed console games of all time a 50% review score. Let's address the elephant in the room: Sony's interest in PC seems to have been growing in recent years, with a string of high profile ports of its back catalogue, but it hasn't all been smooth going. The game runs at a smooth 60+ FPS at max settings, wavering to around 45 only in a few particularly dense areas. (Image credit: Insomniac Games, Nixxes Software)
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